SPECIAL system in Tactics is very similar to that of Fallout, although some changes to the skills have been made. Of course most of those things are a bigger concern near the beginning of the game than near the end as it’s not impossible to make a small fortune and buy all the best items the quartermaster has to offer. Keeping in line with Fallout tradition, scavenging is an important part of the game as apparently Brotherhood of Steel doesn’t give equipment to its members, forcing them to buy everything instead – and you’ll want to have a lot of stimpaks, ammo and a decent armor at all times. Positioning your squad is always an important concern, both to gain tactical advantage (encircling enemies, gaining higher ground) and to avoid friendly fire. The player’s squad is always outnumbered by the enemies and needs to avoid enemy patrols, set up ambushes and avoid triggering an alarm. ![]() Tactics tries to adapt Fallout’s SPECIAL system to stealth-heavy real-time (optional turn-based mode is activated only while in combat) tactics gameplay not unlike Commandos: Behind Enemy Lines. Unlike other games in the series, it allows for multiplayer gameplay and has a three different combat modes: continuous turn-based (which is a really strange way of saying ‘real time’), squad turn-based (combat is divided into player’s phase and enemy’s phase) and individual turn-based (similar to Fallout and Fallout 2, with characters taking turns depending on initiative). ![]() Fallout Tactics: Brotherhood of Steel (usually referred to as simply Fallout Tactics to avoid confusion with another game called Fallout: Brotherhood of Steel) is a Fallout spinoff focused on squad-based combat.
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